Cedric Baxa

Section Manager (Software Development), Amadeus GmbH

06410BiotProvence-Alpes-Côte d'Azur - France

R&D Engineer, Application Developer and System Analyst involved in IT projects for Airlines (Revenue Management, Inventory Management).
Technical and functional expert in the domain of integration management, performance benchmarking, processes tuning and project management.

Cedric Baxa
26 contacts
Since 2009

High Tech
Professional experience
2005 - 2009

System analyst and developer for client/server application servicing the availability calculation module, part the airlines IT Inventory platform. (2005-2006)

Integration of the components of the airlines IT Inventory platform, lead of major technical evolutions, single point of contact between multiple teams of developers based in Nice (above 100) and data center operations based in Munich. (2006-2008)

Part of a task force based at the data center in Munich, which goal was to improve the load processes for every Amadeus' IT projects hosted on open back-ends.(4 months)

Lead integrator for a new Airline IT project, bringing the project from test systems to production environments lead by real-time, resilience and scalability constraints, through every functionals and performances validations steps. (2008 to present)

High Tech
2005 - 2005

Development of a booking simulator, using class-based demand model to simulate the passenger demand over a given flight and to deduce expected revenues. The development as been done using C++, Java and the Amadeus Framework.

High Tech
2004 - 2004

• Development and updating of two major Intranet sites used by employees worldwide, including requirements analysis in close contact with the IS management, development according to the Parexel standards, testing and project documentation.
• Minor projects: Development of tools for telecom analysts, development of Helpdesk cards.

Health and pharmaceutical
2003 - 2003

• Lead developer of a humanoid simulation for Eon Reality which was presented at SIGGRAPH 2003. The project, that I started 6 months before, involved AI programming, 3D modeling, virtual world development and the use of motion capture.
• Work on the GUI of a “Virtual Human Testbed” simulation for Lockheed Martin. Implementation of functionalities to be able to save/load a scene or part of it, to create virtual human within the scene and to manage hands shapes.

Teaching - Research
Education

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