Jérémy Levallois
PhD Student, LIRIS
See my portfolio for more details : http://www.karganys.fr/wp-content/uploads/data/...
Specialties
Programming languages : C++, C#, Java, Actionscript3
Game Engine used : UDK, Unity3D, XNA library
2011 - 2012-- Tool Programmer --
* "Parametric Primitives", a game prototyping tool for Unity3D, in C# - http://u3d.as/1Yq
-- Tool/Engine Programmer --
* "UniXNA", a proprietary tool to port iOS Unity games over XNA framework (on Xbox 360 (XBLA - XBLIG)) - Not released yet.
-- Gameplay Programmer --
* "UniXNA : Cube", an arcade game for iOS, Xbox 360 (XBLIG), Win7 Phone, "proof of concept" of UniXNA (see above) - Not released yet.
* "Qui se cache", an interactive book for children, for iOS (Unity3D, C#) - http://itunes.apple.com/app/id451768131
* "Puck Puck", an addictive physic-based mini-game for iOS (Unity3D, C#) - http://itunes.apple.com/app/id463455207
2010 - 2011-- Gameplay/Tools Programmer --
* "The Watchman, Tales of Turtle Bay", a 2D arcade game for Android using Air 2.5 (Actionscript 3) - http://site.thewatchman.fr/
-- AI Programmer --
* "Journeys of my Old Hag", a parodic 3D action game for PC, using UDK - http://gamagora.univ-lyon2.fr/blogs/jomoh/
2010 - 2010Implemented a 3D procedural interchange generator.
Terrain and road topology adaptive.
worked in Geomod team : http://geomod.liris.cnrs.fr
2010 - 2010Vision based interpretation of hand gestures to recognizing French Sign Language.
With a simple camera, using markerless motion capture.
worked in SAARA team : http://liris.cnrs.fr/~saara/
2009 - 2009Worked on Computer Security and Web Development (PHP, SQL, Ajax)
2006 - 2006Remote monitoring and maintenance of telephone booths of three French regions.
1999 - 2007TopJeuxPC is a french amateur website providing the latest news, tests, video about Computer games.
Articles & News writter.
Partnership with video games actors.
LAMP - Video Game - Streaming Audio Server & WebTV Administration