Matthieu Dautricourt
Product Manager, Diginext
I've been working on virtual reality and 3D simulation systems since 2004, in a wide range of application domains:
- Urban combat training,
- 3D cartographic systems,
- serious gaming,
- Crisis management systems,
- Virtual rehabilitation ,
- Cinema and digital storytelling,
- Urban reconstruction,
- Motion capture,
- Education / Entertainment.
I started as a programing engineer in C++, OpenGL, hlsl, Lua... I'm actually in a part-time position of project manager and product manager.
I am responsible for the marketing and business development of Inscape, a software product for authoring and playing interactive 3D applications and simulations.
Still passionated in my job, I developed management and coordination skills with the ability to work on multiple projects. I also enlarge my technical knowledge and developed excellent communication skills.
I also have a better understanding of the needs, constraints, road blocks, and possibilities, in the various domains cited above, for the use of virtual reality and 3D simulation systems.
2010 - 2012Coordination manager of EC FP7 Projects (management and scientific reporting), in the field of serious gaming, virtual reality, computer vision, simulation, 3D GIS.
Team leader of multidisciplinary teams with 3D engineers, PhDs, 3D artists, game designer.
- Espace pédagogique de réalité virtuel - Alstom
- ESS-Emergency Support System - Technical manager / coordination ( www.ess-project.eu )
- BESST-Breakthrough in European Ship and Shipbuilding Technologies - Technical manager ( www.besst.it )
2010 - 2012Product manager : marketing, business development and pre sales engineering of Inscape. I'm in charge of refining the product roadmap, and marketing strategies based on the department vision for targeting a market (Product / Place / Price / People). I pushed this software from the R&D phase to the market place.
- Inscape :
Inscape is an interactive storytelling authoring tool to build non linear simulation and applications for training, serious game, mission rehearsal and edutainment.
- Insight :
InSight is 3D previz software for cinema and virtual studio. It covers the authoring work of the film maker from storyboarding, to the stage preparation and real time previz in virtual studios.
2007 - 2009Led multidiscipinary teams of application engineers and 3D artists to build award winning applications and prepare to market.
Contributed in key pre-sales activities including customer negotiations on major accounts, demo making, exhibitions.
In charge of coordinating the administrative and technical work for EC FP6 and FP7 projects (state of the art studies, system requirements and specifications, periodic reporting). Also technical team leader at CS, responsible for the system specifications, tests and validation.
The Virtual City ( http://vcity.diginext.fr )
IRPS ( http://irps-project.net/ )
INSCAPE ( http://inscapers.com )
2006 - 2006TechViz develops and sells a software solution for the interaction and acceleration of real time rendering of complex 3D datasets. Techviz product is based on PC graphic clusters, and it implements virtual reality devices and advanced visualisation systems for any kind of 3D OpenGL application.
• Graphic cluster setting (w2k, XP & Linux)
• CAD software test and configuration
• Configuration and demonstration of 3D visualization system (powerwall, holobench, Cave), with stereoscopy and tracking devices
• Technical support
• Benchmarking
2005 - 2005ICT/USC is a collaborative research department of University of Southern California and US Army for the development of virtual reality applications and advanced 3D visualisation systems. I worked on two projects in the field of Simulation and Training:
FlatWorld: A mixed reality environment for combat simulation and training in urban environments
PTSD: A virtual reality application for the rehabilitation of Iraq war veterans suffering of Post Traumatic Stress Disorder
• Motion capture, character animation and scripting
• 3D modelling and animation
• Development of the Therapist control interface
• Implementation of virtual reality devices
http://www.abstractstorm.com/72/7229/A722954.html
2002 - 2004Reshaping and upgrading of the intranet company
Updating of the groupware Domino Notes, Citrix server configuration, and network security.
2000 - 2002Responsible for the network supervision and maintenance of Cisco routers (TCP/IP, SNMP)