Sébastien Geay

Lead Programmeur / Programmeur Senior

30000NîmesLanguedoc-Roussillon - France

During several years in video game sector, I completed successfully several missions as gameplay, tools and engine programmer, as well as team leader.

Currently programmer in Okugi Studio, I work on a secret action/strategy game.

I stay open to new challenges in field of Video Games, Artificial Intelligence or more generally Computer Science.

Detailed CV : http://sebastiengeay.free.fr

Sébastien Geay
46 contacts
Since 2011

Gameplay development

Software publishers
Professional experience
2010 - 2011

Design and development of an augmented reality game engine
Development of gameplay

Projects :
- Sparx Augmented Robot

Software publishers
2009 - 2010

Development of internal multi-platform game engine and editor (Wii, PC, PS3)

Projects:
- Arthur and the Vengeance of Maltazard (Wii, PC, PS3)

High Tech
2007 - 2008

Management of programmation teams (engine & gameplay)
Design and development of a DS engine

Projects:
- Petz Rescue: Endangered Paradise (DS)
- Pippa Funnell (UK) / Horsez (US) 2009 (Wii, PC - Canceled)

High Tech
2007 - 2007

Development of gameplay bricks (AI, mini-games, menus, save, ...)
Improvement of game editor

Projects:
- Pippa Funnell (UK) / Horsez (US): Ranch Rescue (Wii, PS2, PC)
- Petz: Horse Club (Preprod)

High Tech
Education
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