Sébastien Geay
Lead Programmeur / Programmeur Senior
During several years in video game sector, I completed successfully several missions as gameplay, tools and engine programmer, as well as team leader.
Currently programmer in Okugi Studio, I work on a secret action/strategy game.
I stay open to new challenges in field of Video Games, Artificial Intelligence or more generally Computer Science.
Detailed CV : http://sebastiengeay.free.fr
2010 - 2011Design and development of an augmented reality game engine
Development of gameplay
Projects :
- Sparx Augmented Robot
2009 - 2010Development of internal multi-platform game engine and editor (Wii, PC, PS3)
Projects:
- Arthur and the Vengeance of Maltazard (Wii, PC, PS3)
2007 - 2008Management of programmation teams (engine & gameplay)
Design and development of a DS engine
Projects:
- Petz Rescue: Endangered Paradise (DS)
- Pippa Funnell (UK) / Horsez (US) 2009 (Wii, PC - Canceled)
2007 - 2007Development of gameplay bricks (AI, mini-games, menus, save, ...)
Improvement of game editor
Projects:
- Pippa Funnell (UK) / Horsez (US): Ranch Rescue (Wii, PS2, PC)
- Petz: Horse Club (Preprod)
