Thierry LECAT

Lead Video Game Producer/Project Manager, Gameloft - Vietnam

75015ParisÎle-de-France - France

SUMMARY OF QUALIFICATION

- Experienced for 6 years in Marketing & Management
- 6 years working experience in Asia (China & Vietnam)
Specialties

- Highly Educated and skilled in Marketing & Management
- Proficient skills of scheduling, negotiation, sourcing...
- In-depth knowledge of Computer and Design tools
- Extensive team and leadership experience.
- Fluent in English and Proficient in Chinese

Thierry LECAT
246 contacts
Since 2011

From December 2011

✓Manage a Division of 5 teams and more than 150 employees in the development of games for Smartphones and Tablets (Android platform).
✓ Schedule and Manage Projects from the early stages of Production (ALPHA) to the Delivery (GOLD). Develop project goals, objectives, milestones, and deliverable per business requirement.
✓ Drive smooth day-to-day operational aspects of a project and scope to ensure that quality requirements and deadline will be met.
✓Anticipate, identify, and troubleshoot issues on a proactive basis and ensure that plans are put in place and executed in order to provide timely resolution.
✓ Improve working processes, Management Methods and Coordination between the teams and the studios to maximize the productivity, improve the quality and ensure that issues are given visibility and that support is in place as needed.
✓Suggest areas for improvement in internal processes along with possible solutions.
✓ Manage the Resources and Projects Assignation in the best possible way to maximize the Production of the division. Ensure that resource requirements are anticipated in advance in order to be in place when needed.
✓ Be the key contact between the Production team, the HQ and the Business teams.
✓ Conduct Regular Team meetings with Studio Manager, Producer, Developer, Game Designer, Artists or QA to improve the Productivity and Quality and Coordinate the workload between the teams.
✓ Management of the planning of the teams (Macro & Micro).
✓ Lead weekly report meeting to update management on the status of current projects.
✓ Experienced in Negotiating Deadlines with Clients and upper Management.
✓ Experienced in localizations and compatibility of games for different regions: US, EUR, JP, KR.

Software publishers
Professional experience
2011 - 2011

February 2011 - December 2011

✓ Manage 5 Production Teams in the development of games for Smartphones and Tablets on Android platform.
✓ Schedule and Manage Projects from the early stages of Production (ALPHA) to the Delivery (GOLD).
- Manage the planning of the teams (Macro & Micro)
- Negotiate Deadlines with Clients
✓ Responsible of Improving the Productivity of the teams & the overall Quality & the Respect of the Deadlines.
- Manage Resources and Projects Assignation in order to improve Production of the division.
- Improve working processes, Management Methods and Coordination between the team and the studios
- Conduct Regular Team meetings with Studio Manager, Producer, Developer, Game Designer, Artists or QA to improve the Productivity and Quality and Coordinate the workload between the teams.
- Be the key contact between the Production team, Headquarter and the Business teams.
✓ Manage localizations and compatibility of games for different regions: US, EUR, JP, KR.

Software publishers
2010 - 2011

September 2010 - January 2011

✓ Manage Projects and Workflow for a team of more than 30 Programmers, Game Artists and Game Designers
✓ Macro- and Micro-organizing the team, Planning and Following up on the different Production Cycles: Mock-up, Alpha, Beta, Gold
✓ Manage New Game development through each phase of production
✓ Overseeing Quality in different Areas of Development: Game Design, Art, Programming

Multimedia - Internet
2006 - 2010

April 2006 – August 2010

✓ Manage Projects and Workflow for a team of more than 30 Programmers, Game Artists and Game Designers
✓ Macro- and Micro-organizing the team, Planning and Following up on the different Production Cycles: Mock-up, Alpha, Beta, Gold
✓ Manage New Game development through each phase of production
✓ Overseeing Quality in different Areas of Development: Game Design, Art, Programming

Public Services - Administration
Education

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