Anthony Liot
Engine Developer, Actiplay
I strive to achieve quality, correctness, performance and maintainability in the products I write.
Strong skills and preference to work on OSX environment
Programming
Strong skills in C++, Objectif C, Java
Low Level
Arm NEON, simd
Platform
Windows,Mac,iPhone/iPad,Android
IDE
Visual Studio, xCode
Competences
Computer Graphics, Engine Programming, Low level programming, openGl/openGLES
Software Development :
Implementing Actisku Solution with Qt Interface, portability on OSX
2009 - 2012Engine development (Unigine engine PC/Linux/Android/OSX/iOS/PS3) :
Add features for Unigine engine
Own Plug-in system
Own MacOSX portage
Web player for Unigine
Add an embedded system for the engine in a Objectif C iPhone environment
Software Development :
Implementing software for 3D shop, construction of the interface in Qt, development of different tools, web player, web service
Conduct a survey application iPad iPhone in Objective C
Game/Serious Game projects :
Petshop game for OSx and PC
TFOU game on iPad
TheWFactor on iPad/PC/OSx
Wipsy game on iPhone/iPad
CochonQuiRit game on iPhone/iPad
Coach virtual for rehabilitation machine on iPad
2009 - 2009Developement of iPhone games with Shiva (StoneTrip): Bellum Tactics
Project for learn the security protocols of weapon handling inside police station :
Specifications
Planning
Beginning of development an Java 3D engine(Applet) for that project.
Response to a tender for the realization of a serious game on the protocols of intern security service (Police / Firefighter / Samu) :
Specifications
Planning
Presentation front jury