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Jocelyn GARCIA

Lyon

En résumé

- Both cartesian and creative spirit
- Good communication skills
- Ability to work in team

Specializations :
- Level Design (Unreal Engine, Unity, In-house Editors)
- Scripting (LUA, XML, Kismet)
- Game Design (Game mechanics, Documentation, Game Flows, Mock-ups)
- Prototyping

Portfolio: http://www.jocelyn-garcia.com/

Mes compétences :
Level design
Game Design
Unreal Engine
Unity 3D
Prototypage
Développement Android
Développement iOS

Entreprises

  • Arkane Studios - Level Designer

    Lyon 2017 - maintenant Missions:
    - mission design
    - scripting
    - layout
    - balancing
    - bug fixing
    - prototyping
    - writing of documents

    Projects:
    - Dishonored: Death of the Outsider (PlayStation 4/Xbox One/PC) published by Bethesda Softworks (2017)
    - Wolfenstein: Youngblood (PlayStation 4/Xbox One/Nintendo Switch/PC) published by Bethesda Softworks (2019)
  • Ubisoft - Level Designer

    Montreuil 2016 - 2017 Missions:
    - mission design
    - scripting
    - layout
    - balancing
    - bug fixing
    - prototyping
    - writing of documents

    Projects:
    - Watch_Dogs 2 (PlayStation 4/Xbox One/PC) (2016)
    - Watch_Dogs 2 DLC (PlayStation 4/Xbox One/PC) (2017)
  • Spiders - Game Designer

    PARIS 2014 - 2016 Missions:
    - combat design
    - creation of enemy archetypes
    - creation of equipments/items
    - scripting of encounters
    - balancing
    - prototyping
    - writing of documents

    Project:
    - The Technomancer (PlayStation 4/Xbox One/PC) published by Focus Home Interactive (2016)
  • KD Productions - Level Designer / Game Designer

    2013 - 2014 Missions:
    - creation of levels and cutscenes
    - scripting
    - writing of documents
    - score design
    - design reviews
    - creation of UI
    - managing another designer
    - managing outsourced content

    Projects:
    - Motion Extreme (Android) (2015)
    - Motion Playground (Android) (2015)
    - Motion Sport (iOS/Android) (2014)
    - Royal Rebels 5 Racer (iOS/Android) (2014)
    - Motion Kidz (iOS/Android) (2014)
    - Zoom it™ (iOS/Android) (2014)
    - Monstr-O-Math (iOS/Android) (2014)
    - Alpha'Grab (iOS/Android) (2014)
    - Little Red Riding Hood (iOS/Android) (2014)
    - My Amazing Learning Library (iOS/Android) published by Nathan (2014)
  • SDP Games - Level Designer

    2010 - 2011 Missions:
    - creation of levels and cutscenes
    - scripting
    - writing of documents
    - score design
    - design reviews
    - managing outsourced content
    - video or audio editing

    Projects:
    - Minute To Win It Kinect (Xbox 360/Kinect) published by Zoo Entertainment (2011)
    - Save The Furries (iOS/Android/WiiWare/PC) published by SDP Games/Anuman Interactive (2011)
    - Dance Paradise (Xbox 360/Kinect) published by THQ/Mindscape (2010)
  • Acadomia - Teacher

    Paris 2007 - 2013 My role consisted of teaching high school students Physics/Chemistry or Mathematics.

Formations

Réseau

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