2006 - 2009• Assisting Ubisoft’s strategic team in defining the game’s marketing positioning on an international scale.
• Serving as a key marketing contact within the production studio, offering consumer and market knowledge to members of the development team.
• Designing and implementing adapted communications strategy for each project.
• Guaranteeing the timely production and quality of all marketing assets and communications tools (screenshot, demos, artworks and trailers); setting production deadlines and ensuring the respect of those deadlines.