BLOOD BOWL: LEGENDARY EDITION (PC - 2010)
• Worked in a team of 4 programmers, 3 artists and 1 game designer.
• Supervised the approval of all game assets with Games Workshop.
• Integrated the latest SecuROM DRM introducing new protection mechanisms to the game and additional contents.
• Updated the core rules of the game to the latest Competition Rules Pack from Games Workshop, adding new races and skills to the game.
• Responsible for builds and updates.
• In direct contact with the Publisher to plan testing and release.
PRO CYCLING MANAGER 2010 (PC - 2010)
• Worked with the Lead Programmer and 3D Programmer to lay the foundation for a custom 3D engine based on GameBryo and a powerful landscape editor.
• Designed and developed a multi-view editor using wxWidget and the custom 3D engine.
• Developed a brush system giving users the ability to easily terraform the landscape with custom masks and different options (jittering, spray, rotations…)
BLOOD BOWL (PC - 2009)
• Integrated the Dark Elf race in a content update.
• Helped on many aspects of the game: GUI (CEGUI), gameplay (extensive use of state machines), debug, optimizations.
• Developed and maintained the management system of the game using SQLite to store all kind of data: team & player related information, competitions, skill upgrades, replays…
