Sylvain Pellan
Artist, Ivory Tower
*Artist with 4 years experience in video game industry.
*Stong experience in big open world games.
*Strong skills in graphic design , good visual culture, good communication and open minded.
_Shipped games :
Test Drive Unlimited 2
Atari | (XBOX 360, PS3, PC)
Alone in the Dark
Atari | (XBOX360, PS3, PC)
_Softs :
3DS Max, Zbrush, Maya, Photoshop,
Marmoset toolbag, Xnormal, Vue d’Esprit,
After Effects, Premiere, Illustrator, Flash, Perforce,...
_Game Engine :
Ivory Tower in-house engine “Babel”
Eden Game in-house engine “Twilight 2”
Dunia Engine, CryEngine2, Unreal Editor
Virtools, Unity.
Specialties
Environment Modeling
Prop Modeling
Creating Art pipeline
Graphic Design
Video Compositing
Front End
Environment Artist on an unannounced brand-new AAA game.
Working at Ivory Involves to create the art pipeline, work with programers in order to build the in-house editor and of course 3D environment modelling and texturing.
Furthermore, at the beginning of the game, I worked on the first game prototype and did some conceptual cinematics and fake game footage.
I also worked as front-end Artist during the first year of the company and made some communication assets (logo, website...)
2007 - 2008- Test Drive Unlimited 2 (X360, PC & PS3) :
Environment Artist during the pre-production process.
My job was to enhance the visual quality of the first game and build completely new areas, modeling, lighting, and texturing.
I also worked on the bumper cinematic and some communication assets (logo research for the game, concept art....)
- Alone in the Dark (2008) (X360, PC & PS3) :
As Environment Artist, i worked at the end of the production in order to polish and model a few episodes of the game.
Modeling, texturing and lighting.
2006 - 2007Real time and precalculated CG artist for Architecture, virtual reality applications, simulations and small game.
http://www.artefacto.fr
2006 - 2006Concept and Graphic Design for "Catch & Run", Immersive online multiplayer game for Panoscope LAN.
http://www.panoscope360.com/
Show at Wired Next Fest 2006, NYC.
2007 OCTAS Prize (Digital Arts Category)
2005 - 2006Artist & Menber of "Leon Brothers" Games Association (volunteer work during my studies).
In charge of graphic communication.
Work for the Smashing Toys Project.