Guillaume ARVIEU

Guillaume ARVIEU

Associate Art Director, Ubisoft Entertainment
 

Précédents : ESMA (Ecole Supérieure Des Métiers Artistiques)

 

    En résumé

    10 years Marketing & Production experience at Ubisoft. Work with Montpellier - Paris - Annecy - Lyon studios. Work closely with Senior Development Teams. Recruitment, Training and Management of Marketing Artists, Video Artists, Character Artists, Concept Artists. Projects: - Beyond Good and Evil 2 [2017-2018] - Mario + Rabbids Kingdom Battle [2017] - Ghost Recon Wildlands [2017] - Virtual Rabbids : The Big Plan [2017] - Steep [2016] - Rayman Adventures [2015] - Assassin's Creed Syndicate : Jack the Ripper (DLC) [2015] - Assassin's Creed Unity : Dead Kings (DLC) [2014] - Assassin's Creed Black Flag (Multiplayer) [2013] - The Crew [2013] - ZombiU [2012] - Rabbids Land [2012] - Raving Rabbids: Alive & Kicking [2011] - Ghost Recon Future Soldier [2011] - Killer Freaks from outer Space [2010] - Rabbids Go Home (2009] - Rayman Raving Rabbids TV Party [2008]

Parcours

Associate Art Director

Chez Ubisoft Entertainment

De novembre 2018 à aujourd'hui
Production Department. Collaboration with the art director to create and improve the artistic vision of the project Beyond Good and Evil 2.
 

Communication Art Director

Chez Ubisoft Entertainment

De avril 2014 à novembre 2018
Production Marketing Department. Direction of the Artistic and Creative part in Marketing Department. Art Direction & Creation of Brand Visual Identities. Conception and creation of iconic elements (characters, vehicles, gears, environment, etc) Work closely with Core Teams on Game ...
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Lead Marketing Artist & Senior Marketing Artist

Chez UBISOFT Entertainment

De avril 2011 à mars 2014
Production Marketing Department. As Lead Marketing Artist : Management of Marketing Artist Team in Montpellier and Paris. Management of Art Production in Marketing Department. Creation of Brand Visual Identities. Direction of Marketing Artistic Concepts. Creation of Production Pipeline & Tools. ...
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Character Artist & Marketing Artist

Chez UBISOFT Entertainment

De février 2009 à avril 2011
Production & Production Marketing Department. As Character Artist : Sculpting, Modeling and Texturing of Robots and Main Characters : As Marketing Artist : Conception and creation of 2D and CGI assets : Key-arts, posings and screenshots. Support on creation of Game Artistic ...
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Marketing Artist

Chez UBISOFT Entertainment

De mars 2008 à février 2009
Production Marketing Department. Conception and creation of 2D and CGI assets : Key-arts, posings and screenshots. Support on creation of Game Artistic Personality. Projects : - Rabbids Go Home (2009] - Rayman Raving Rabbids TV Party [2008]
 

ESMA (Ecole Supérieure Des Métiers Artistiques), Montpellier

Cinéma d'Animation 3D et Effets Spéciaux, Cinéma d'Animation 3D et Effets Spéciaux

De 2004 à 2007
- Modeling, Texturing, Rendering, Animation, VFX, Compositing, Editing. - Academic Drawing, Cartoon, StoryBoard. - History of Art, Semiotics, Scenario. - Realization of a short film (QUB).
 

Compétences

 
  • Adobe Photoshop
  • Communication
  • Marketing

Centres d'intérêt

 
  • Bande dessinée
  • Cinéma
  • architecture
  • art
  • design
  • dessin
  • jeux vidéos
  • moto
  • photographie
  • sculpture
  • sports de glisse.
  • voyages