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Julien RELIAT

PARIS

En résumé

Communicate and evolve within the various trades of the team and participate in the development of innovative projects.

Adapt to the constraints: different platforms, design choices, tools, etc..

Self-training and constantly keep abreast of new
technologies and tools.

Continually reevaluate his work by sharing and comparing its
projects with other artists.

In addition to the technical production bring his visions and
creative skills.



“ Any creation have to tell a story ”

Mes compétences :
3D Studio Max
UDK
Autodesk Maya
Adobe Photoshop
Zbrush
3D
Infographie
Character design

Entreprises

  • Spiders - Environment Artist 3D, Level Builder

    PARIS 2013 - maintenant > Game : “Bound by flame”
    > Plateforms : PS3, PS4, Xbox 360, PC
    ● Has created the graphic assets : architectures, environment parts and props
    ● Has made the textures and shaders : Textures specific to the props, modular and tileable textures from Zbrush, composited with Photoshop.
    ● Has built the level.
    ● Has optimised the levels.
  • Playsoft Game - Environment Artist 3D, Level Builder, Technical Artist, gfx UE3

    2012 - 2012 > Game: “BladeLords”
    > Plateforms : Iphone, Ipad
    ● Has created the graphic assets : full stages (fighting game)
    ● Has designed and realised the FXs (particle system)
    ● Has integrated all the graphic assets in “Unreal Engine3” :
    characters, environments, textures, shaders, animations, FX, etc.
    ● Has shaped and optimised the different stages
  • Kylotonn - Environment Artist 3D, Level Builder, Technical Artist

    2012 - maintenant > Games : “Hunters Trophy 3”, “Obut Pétanque”, “Truck” (code name)
    > Plateforms : PS3, Xbox 360, PC
    ● Creates some graphic assets : races, terrains, environment parts
    ● Makes the textures of the terrains : races (racing game), landscapes
    ● Builds the level using all the graphic assets
    ● Setups the lighting in the proprietary engine “PLAY ALL”
    ● Assumes the role of Technical artist : optimisation, research and application of tools for the creation of the different "races",
    engine integration.
  • Kylotonn - Environment Artist 3D

    2010 - 2011 > Game: “The Cursed Crusade”
    > Plateforms : PS3, Xbox 360, PC
    ● Has created the graphic assets : architectures, environment parts
    ● Has optimised the level : textures sizes, polycount, occluders, etc.
    ● Has realised the texturing of terrains
  • Succubus Interactive - Graphiste 2D/3D

    2010 - 2010 ● Has created the graphic assets : environments, objects, characters
    and their customizable elements
    ● Has realise the modelisation, the texturing and the skinning of
    clothes for customizable characters.
    ● Has setup the rendering and the compositing (Photoshop) of the
    characters, for a online game (Adobe Flash)
  • Eden Games - Graphiste 3D Environnement

    Lyon 2009 - 2009 > Game : “Test Drive Unlimited 2”
    > Plateforms : PS3, Xbox 360, PC
    ● Has shaped the levels : heightmap, terraforming, etc.
    ● Has created the graphic assets : environment part low poly
    (in game) and mid poly (cinematic)
  • Succubus Interactive_Société de production multimédia interactive et technologies 3D temps réel. - Infographiste 3D

    2008 - 2008 ● Has built the graphic assets for the architecture interior
    and exterior of a virtual tour then setted up the lighting
    ● Has worked on the character design for a online game
  • Cedreo Interactive - Infographiste 3D

    Aubervilliers 2007 - 2007 ● Has created the 3D of an handling vehicle of the
    “Manitou” brand for an applet (online application in Java)
    ● Has worked on the design and the storyboard for the
    animation of the applet’s interactions

Formations

Réseau

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