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Sandra Sachka DUVAL

Lyon

En résumé

(Please note that I won't accept any connection request from people I haven't actually met.)

I've been working in the game industry for 14 years in a variety of different roles. I started as a journalist (Cyberstratège, PC4War, IG Magazine, les Cahiers du Jeu Vidéo) while I was finishing my studies in Literature and Cinema at La Sorbonne. Then I quickly switched to game design, thanks to a bunch of passionate friends who took me on their team.

I worked for Ageod as co-producer, UI designer, artist, web designer, community manager... I learned a LOT while working on 3 of the Ageod historical wargames (Birth of America, American Civil War, Pride of Nations)
Then I joined Ankama as a game designer: I worked on Dofus Arena, transmedia MMORPG Wakfu, and as a lead designer on unreleased projects for Nintendo DS and iPhone.
In 2010 I went to work with Lexis Numerique on a very ambitious narrative game for PS3. Perfect opportunity to use my background in Literature/Cinema and my skills in game design, and to learn many more things (interactive storytelling, actors'​ direction, motion capture...).
In 2013 I spent 8 intense months at Cyanide Studio, designing the story and writing the dialogues for the stealth game Styx: Master of Shadows (Of Orcs And Men IP).

And I am now the Lead Narrative Designer and Writer at Arkane Studios, working on Dishonored 2. So much to create and manage in an immersive sim of this scale!

I love it when games try to be meaningful and to go beyond the "ludo-narrative dissonance"​. That's what I try to do in my day-job and in my little personal games.

I look forward to continue experimenting on new game concepts and interesting worlds. And I'll take any opportunity to be among the first pioneers on Mars.

Entreprises

  • Arkane Studios - Lead Narrative Designer

    Lyon 2013 - maintenant
  • Cyanide Studio - Writer, Narrative Designer

    2013 - 2013 Unannounced project
  • Manivelle Games - Co-Founder

    2011 - 2013 Manivelle-games.com
  • Lexis Numerique - Narrative Designer / Game Designer

    2010 - 2011 Narrative design, scénario, dialogues, game design pour Brooklyn Stories à paraître sur PS3.

    Scénario, game design sur un épisode de Red Johnson Chronicles (PSN).
  • Ankama - Game Designer / Narrative Designer

    2007 - 2010 Platformer pour Nintendo DS : projet sous clause de confidentialité, concepts de game design, tickets de macro et micro design, scenario, gestion de projet. Collaboration avec le studio Magic Pockets pour le développement.

    Projet Wakfu (MMORPG sur PC) : concept et game design sur toute la partie "craft" et métiers, écosystème, quêtes et mini-jeux collaboratifs, interfaces du jeu.

    Jeu pour iPhone en collaboration avec Kalméo pour le développement.

    Dofus Arena : conception des interfaces.

    InGame, nouveau magazine dédié au jeu vidéo, se propose de porter sur le genre un regard analytique et décalé. J'ai aidé la rédactrice en chef à déterminer la ligne éditoriale, et je rédige une partie des articles et dossiers.
  • Steamfactory / AGEod - Graphiste, ergonome, DA

    2004 - 2007 Pour le jeu "American Civil War" : direction artistique, ergonomie, look & feel, prise en main, exécution graphique 2D

    Pour le jeu "Birth of America" : exécution graphique 2D

Formations

Réseau

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