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Alexis DE BECQUE

Rennes

En résumé

Team-oriented & results driven producer with 9+ years of experience in videogame production (from AAA to casual games). Strong technical and problem solving abilities. Impeccable communication skills and excellent proficiency in English (verbal & written). Gamer at heart with strong interest in business, news and production/design/tech topics. Looking for challenging projects in videogame and high-tech fields.

Mes compétences :
Gestion de projet

Entreprises

  • Ubisoft Entertainment - Associate Producer

    Rennes 2007 - maintenant Manage production within a tight schedule, budget and quality frame

    Manage relationship with third party developers.

    Coordinate efforts with development teams, marketing, QA, 1st party partners and localization.

    Current projects:
    - Unannounced projects
    - Might & Magic X Legacy

    Released projects:
    - Might & Magic: Heroes 6 Shades of Darkness - Stand-Alone Extension (PC) - 2013
    - Might & Magic: Heroes 6 DLCs & Support (PC) - 2012
    - Call Of Juarez The Cartel (360/PS3/PC) - 2011
    - Might & Magic: Clash Of Heroes (XBLA/PSN/STEAM) - 2011
    - RUSE DLCs (360/PS3/PC) - 2010
    - Racket Sports (Wii/PS3) - 2010
    - Arthur and the Vengeance Of Maltazard (Wii/PS3/PC/DS) - 2009
    - Imagine Champion Rider (Wii) - 2008
  • Ubisoft Entertainment - EMEA Brand Manager Assistant

    Rennes 2007 - 2007 Coordinated marketing efforts within EMEA zone and its subsidiaries

    Managed production of packaging, POS, ads (print, online and TV), web sites & newsletters, collector editions, etc.

    Coordinated 6 game launches:
    - The Settlers 6 - ROAE (PC/DS)
    - Haze (PS3)
    - Chessmaster XI (PC/DS)
    - Scrabble 2007 (DS)
    - Heroes Of Might & Magic V TOTE (PC)
    - POP Classic (XBLA)
  • Microsoft - Product Manager Assistant

    Issy-les-Moulineaux. 2006 - 2006 Designed specifications for mobile graphical content production automated tools, along with following up implementation and tuning into production back office

    Defined content type and editorial along with Content Team (wallpapers & screensavers)

    Followed up content production and integration into custom back office

    Tracked download figures and maintained results history

    Prospective UI studies and propositions for a WAP download service
  • Pam Development - Producer Assistant

    2004 - 2006 Setup production planning and implemented them in production team

    Wrote content production documents (specs, quantities, conceptual design and content type proposition)

    Followed up a team of 10 artists with its content production and its planning

    Created a full external content production pipe with outsourcing vendor. Managed and validated external content production

    Data manager during the final development stage. Co-authored the daily version

    Released projects:
    - Top Spin 2 (360) - 2006 - 60+ people team, 6M€ budget.
    - Action Man: Robot Attack (GBA) - 2004
    - Catwoman (GBA) - 2004

Formations

  • ESCP-EAP, European School Of Management

    Paris 2006 - 2007 PostGraduate / Master Spécialisé

    Master thesis: Digital distribution impact on videogame industry - Improving the product commercial lifespan by using the electronic channel
  • Institut International Multimedia

    Paris 2000 - 2004 Multimedia Project Manager

    Wrote a business plan for a game concept designer company specialized in mobile platform

Réseau

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