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Francis BOURRE

En résumé

"Francis Bourre was lead developer at Paris-based periscope-creations.com whose clients include Ubisoft, EA Games, Michelin, Sony, Eidos, Nintendo, and Apple Computer. In parallel, he worked on various projects such as isometric multi-users platforms, msn flash client and Open Source frameworks for applications and games development. Bourre is known for his eclectism (he is also an electro-jazz musician and novelist) and his esthetic code approach. He has written many articles and tutorials about OOP and design patterns. He has also worked for prizee.com to do research on virtual worlds and game development."

Expert plateforme Flash: Développement, consulting et Formation.
Développeur Ajax, PHP et Java.

Mon blog : http://blog.tweenpix.net

- Auteur de plusieurs frameworks open-source (pixlib, pixioc, lowra): http://pixlib.org

- Conférencier au Sommet International des Jeux-vidéo à Montreal
http://www.sijm.ca/en

- Conférencier au FITC à Toronto
http://www.fitc.ca/presentation_detail.cfm?festival_id=12&presentation_id=450

- Conférencier au FOTB à Brighton
http://www.flashonthebeach.com/speakers/index.php?pageid=229

- Conférencier au FITC à Hollywood
http://www.fitc.ca/presentation_detail.cfm?festival_id=10&presentation_id=357

- Conférencier au Spark Europe 2005 (2 sessions)
*Open Source and Flash 11/16/2005, 2:30 PM - 6:00 PM
*Building Isometric Multi-User Engines 11/18/2005, 12:30 PM - 1:30 PM
http://www.sparkeurope.com/default.asp?Location=17 ,148,816,993&SpkrID=4025&SessionID={AB8593F5-351A-48A2-9BD3-61B2E9A801B8}

- Conférencier au FlashEurope 2004
http://www.flasheurope.com/program_speakers_francis.html

- Sélectionné en 2004 par Shawn Pucknell pour la compétition FITC qui se déroulait à Toronto: IronFlash
http://www.ironflash.com

- AS2 high-level teacher at Pyramyd
http://www.pyramyd.fr/

- IFBIN partner http://www.ifbin.com/
* Ted Patrick: Over the years, I have spend allot of time reading Francis's examples and tutorials, it is a real treat to have him join us on as an IFBIN author/partner. I look forward to seeing Francis's contribution to XBE.
* Patrick Mineault: For those who don't know Francis, in addition to doing all the things the Ted mentioned, he also happens to run one of the top French Flash
blogs around, TweenPix, and has been revered has a demi-god figure by his many loyal followers. ... Definitely good to have him on our side ;)

- Technical reviewer pour O'Reilly
- Technical reviewer pour Joey Lott: CDRom Advanced ActionScript

- Féru de nouvelles technos
Betatester pour les produits Adobe depuis 2004.
Betatester ActionScript 3.0 depuis l'alpha privée en 2004.
Betatester FDT (toutes les versions)
Betatester Dione (tech C# pour générer du swf)
Beta-tester Prim
Betatester bldocs
Beta-tester Kinetic Fusion 2.0

- Actionscript hero of the month avec: Robin Debreuil, Grant Skinner, Darron Schall, Colin Moock, Tanja Pislar, Peter Hall et Claus Wahlers.
http://www.actionscripthero.com/blog/archives/actionscript_hero_of_the_month/

Mes compétences :
Actionscript
Consulting
Consulting & Formation
Flash
Formation
Internet

Entreprises

  • Tweenpix.net - Consulting, formation et développement

    2008 - maintenant - ActionScript 3.0 teacher at Pyramyd and Mediabox
    - Consulting for mmo technology. (NDA)
    - Making open source ActionScript 3.0 framework for Flash 10: Palmer.
    - Consulting for 2 online games projects. (NDA)
    - kartoo.com development team training.
    - Online game platform building.
    - Multi-users game client for tf1.fr
    - Video applications with Papervision for hub-sales.com (NDA)
    - Website with Away3D for grouek.com
    - Application Air for Givenchy.
    - Advergame for Center Parcs.
    - MMO audit for Ubisoft.
    - Multi-users game with IA server-side for bigyouth.fr
    - Decoration simulator (bezier masks, image processing, tools ala photoshop…).
    - Indie iPhone game developement with Flash CS5 alpha.
    - R&D (Unity3D, Alchemy, Ribbit, Cocomo…).
  • Prizee - Chargé de recherche

    2007 - 2008 - Développement d'un monde virtuel online (type habbo, club penguin): Réalisation from scratch de la plateforme:
    Client Flash XMLSocket et AMF3 configurable en IoC.
    Serveur Java avec les frameworks Mina, Hibernate et Spring.

    - Développement open-source d'un framework architectural ActionScript 3.0: http://www.lowra.org
  • Periscope-creations.com - Directeur technique

    2004 - 2007 Etudes de faisabilitité, veille technologique, outsourcing, réalisation de jeux et d'applications, développement de sites...
    Clients: Ubisoft, EA Games, Michelin, Sony, Eidos, Nintendo, Apple...

    Développement open-source d'un framework applicatif ActionScript 2.0: http://pixlib.org
  • Artepictstudio.com - Concepteur développeur web

    2003 - 2004 Développement du monde virtuel teemicboarder.com et des mini-jeux associés.
    Réalisation de sites et d'advergames pour Atari.

Formations

Pas de formation renseignée

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