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Planisware USA
- Consultant
2016 - maintenant
Ongoing hands-on and theoretical experience in Customer Relationship Management and Project Portfolio Management & Consulting that include the following services:
+ At an operational level:
- Project Management
- Resource Management
- Cost Management
+ At a strategic level:
- Product Management
- Program Management
- Portfolio Management
+ Compliant with international industry standards:
- Stage and Gate processes
- Agile development
All of which empowered by the industry reference best practice based, end-to-end PPM solution that is Planisware, specifically tailored for innovative research companies operating in all industries namely:
- Life Sciences
- Energy
- Automotive
- High-Tech
- Aerospace and Defense
Planisware is a Project and Portfolio Management software solution that enables users to manage their projects and resources at an operational level and bridge the gap between their company's strategic goals and actual implementations to get innovations to market. In a nut shell, Planisware helps you throughout your entire innovation pipeline:
- Shape the strategy and direction of your business through road-maps, budgets, buckets, and more.
- Define, prioritize, and manage your portfolio of projects through investment scenarios, simulations, and more.
- Gain visibility and efficiency by managing your resources through capacity planning, resource scheduling, time tracking, and more.
- Control your projects through scheduling, costs, deliverable management, and more.
- Improve team collaboration and sustain engagement through social networking, knowledge management, reporting, and more.
The end result is a significant improvement in strategic and consequently operational efficiency with outcomes like cost savings, faster time-to-market and seamless communication across divisions making your business stronger to compete on your target market/industry.
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Schlumberger
- Computer Graphics Research Engineer
Paris
2014 - 2015
TechLog wellbore software platform team member responsible for the research and development of the 3D graphics pipeline based on OpenGL and OpenInventor. Fully in charge of the 3D CrossPlot module for wellbore data correlation modelling.
Data acquired in wellbores is intricate, varied, and represents a significant investment. It is imperative to capitalize on that investment, whether you are working on your first deepwater exploration well or delivering a comprehensive drilling program in a shale gas plays. With the Techlog wellbore software platform, you can bring all of your wellbore data into one highly intuitive application to carry out analyses. In addition to offering advanced modules for domain experts, the Techlog platform provides a solid foundation for generalist users to review and analyze the data. It supports complex workflows across multiple disciplines.
The Techlog platform dynamically incorporates the latest data from the well site for review and detailed analysis. Data can be streamed directly from the well site for real-time processing and instantaneous analysis as the well is drilled, aiding decision-making during operations.
The Techlog platform enables all available wellbore data to be analyzed at its acquisition scale and enables that data to be upscaled with confidence. A petrophysicist can leverage high-resolution data to examine the orientation of fractures as well as evaluate resistive qualities of those fractures to understand fluid flow in and around the wellbore.
- Research and development of new computer graphics processing and rendering technologies for wellbore data analysis and interpretation.
- Cutting edge 2D/3D rendering pipeline architecture designing and benchmarking based on OpenGL.
- TechPlot module integration into TechLog software platform for wellbore data correlation modeling.
- FEI partnership and collaboration taking part in the OpenInventor decision-making process.
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CGG
- High Performance Computing Research Engineer
Paris
2012 - 2014
The job consists in researching and developing new computational science technologies for ever improving proprietary algorithms as well as benchmarking the latest high end compute platforms to date (discrete GPUs, DSPs, x86, ARM, but also new memory types and heterogeneous systems). The ultimate goal is to design, build and use customized compute servers for seismic data analysis.
Dealing with huge amounts of data to be processed (a single seismic analysis can reach up to petabytes of data and is therefore very IO intensive) certainly brings up challenges and is a very compelling task. We indeed always face the limits of technology (regarding memory bandwidth, floating point processing efficiency and power consumption) this is why we continuously need to push the boundaries even further and develop new ways to bypass these problems (highly parallel programming models, domain decomposition, parallel IO, heterogeneous computing, ...).
• Research and development of new computational science technologies for seismic processing and imaging algorithms (RTM, DEKIM, KTIMG, FWI).
• Latest high-end compute platforms benchmarking (GPUs, APUs, DSPs, ARM, but also new memory types and heterogeneous systems).
• Algorithm profiling and optimization to achieve higher performance by leveraging memory bandwidth, cache friendliness and scalability.
• Customized compute server designing and building for seismic data analysis by taking part in the decision making process and looking for the best performance over price ratio.
• Wide range of architectures tested:
o NVIDIA and AMD GPUs
o AMD APUs
o ARM CPUs
o Intel Xeon Phi
o Kalray MPPA
o Texas Instruments DSPs
o HP Moonshot chassis server and Slayton m800 cartridges
• Software and algorithm optimization:
o MPI domain decomposition for alternating direction implicit schemes
o Computational kernels (finite differences, ray tracing, ...)
o OpenCL/CUDA wrapper API
o OpenMP 4.0 accelerator model
o OpenCL 2.0 shared virtual memory
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CEA Saclay
- High Performance Graphics Research Engineer
Gif-sur-Yvette
2012 - 2012
Research engineer in charge of researching and developing a real-time ray tracing algorithm for constructive solid geometry (CSG) scenes on GPU using CUDA for SALOME simulation platform.
Most of the job consisted in state-of-the-art research in the field of ray tracing rendering, then dedicated to CSG theory and data structures. The latter are extensively used in structure modeling and processing for their ability to build very complex geometries by assembling very simple primitives. One can pair up two primitives with basic binary operators extended to 3D geometry, which proves to be very suitable for intersection computation and thus ray tracing.
• Research and development of a real-time ray tracing algorithm.
• Constructive solid geometry (CSG) scene data structure.
• GPGPU computing and rendering with CUDA.
• Performance evaluation for integration into SALOME simulation platform.
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Alanau Petroleum International
- Software Engineer
2010 - 2011
Software engineer in charge of designing and developing Finance software to handle all gas stations across the country. It went from basic design and conception to the very development using well known software design patterns. The application was Java based and took advantage of the free PostgreSQL data base engine.
The African continent and western African countries in particular have been experiencing a real technological breakthrough for the last decade. Taking part in that booming time is a very rewarding experience in many ways and really widens your horizons in terms of motivation and expectations since so much is to be done in a system which can only keep on thriving.
• Finance software design and development to manage all gas stations across the country.
• Java based application paired with PostgreSQL data base engine.
• Customer relationship management.
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Fluid Pixel
- Software Engineer
2009 - 2009
Software developer responsible for GUI development of the Cleopatra game on iPhone. Developing on iPhone necessarily implied using iOS and the iPhone SDK. The final result was a mix of Cocoa based components and personal implementations. Experience was gained in Objective-C++ with hands on the various SDKs and APIs the system has to offer.
Fluid Pixel was a small startup only comprised of two co-founders, three artists and two programmers. Joining the team for some time helped reinforcing development since it allowed to give a boost to their initial projects and bring up more background, diversity and knowledge for a better start.
• User interface development for the Cleopatra game on iPhone.
• iOS and iPhone SDK programming.
• Cocoa based components and custom implementations.