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Sylvain GROSDEMOUGE

BESANÇON

En résumé

Mes compétences :
Nouvelles technologies

Entreprises

  • Shine Research - Owner

    2012 - maintenant
  • Shine Engine project - Owner

    2005 - 2012
  • Wizarbox - Lead Programmer

    2005 - 2011 Roles:

    - Projects analysis and cost estimation
    - Consulting, risk assessments
    - Hiring
    - Programming, technical support
    - Project management
    - Console programming courses for French engineering schools

    Track record:

    - Lead programmer on 'RAW' [X360 / PS3]
    - Lead programmer on 'Venetica' [X360 / PS3]
    - Technical consulting for 'Atari' [X360]
    - Additional programmer on 'So Blonde' [PC]
    - Technical consulting for 'Zootfly' on 'Timeo' [PS3]
    - Additional programmer on 'Scrabble' [DS]
    - Technical consulting for 'GSC Game World' on 'Stalker' [X360/PS3]
    - Lead programmer on 'Kirikou & the wild beasts' [PS2 / PC]
    - Lead programmer on 'Azur & Asmar' [PS2 / PC]
    - Programmer on 'Panzer Elite Action' [PS2]
  • Mekensleep - Programmer

    2004 - 2004 - Ported the company's project from Linux to Win32 platform.
    - Optimized skinning code
    - Developed a per-pixel lighting renderer.
  • Atelier - Software Engineer

    2004 - 2005 - Developed a serial port monitoring client/server application.
    - Developed a tool for performing static log files analysis.
    - Developed a 'Call' module for a Series 60 based TSY.
  • Delphine Software International - Programmer

    2002 - 2004 - Worked on 'Motoracer Traffic' [PC / PS2 / NGC / XBox]
  • Winwise - Software Engineer

    2000 - 2002 - Developed a fully featured game framework (3dsMax exporter, 3d engine and associated editor, platform specific converters, compilation tool chain and web integration), that took place in the 'Instant Touch' technology.
  • PAM Development - Programmer

    2000 - 2000

Formations

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