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Anthony LIOT

Saint-Ouen Cedex

En résumé

Software engineer with strong experience in developing mobile casual games and desktop software.
Skilled in a variety of software languages, tools and methodologies.
Proactive, results-oriented seeking for quality, correctness, performance and maintainability.
Strong communication skills.
Fast learner and capable of adapting to multicultural environments.
Specialized in Apple environments.

Publication
https://blog.mozilla.org/futurereleases/2013/02/20/one-developer-one-impressive-3d-game-demo-ported-to-the-web-with-no-plugins/

Mes compétences :
Mac
xCode
Android
Windows
Arm
C++
iPad
openGl
iPhone
Java
Ergonomie

Entreprises

  • Samsung Electronics - Senior Software engineer

    Saint-Ouen Cedex 2014 - maintenant
  • The Khronos Group WebCL - Membership

    2013 - maintenant Khronos individual member honorary, based on significant contributions to webcl with the development of webcl-translator : http://wolfviking0.github.io/webcl-translator/
  • KLEE3D - Software engineer (specialized in real-time 3D on OSX/iOS)

    Montpellier 2012 - 2014 Engine development :

    Successfully port Unigine Engine in Javascript and WebGL using Mozilla's open source cross compiler, Emscripten.

    Software Development :

    Implementing Actisku Solution (3D Shop software) with Qt Interface, portability on OSX and iOS.

    Generator of 3D models using pictures (FloodFill, Canny Edge, Point Matching)
  • Script Game Studio - Internship

    2009 - 2009 Developement of iPhone games with Shiva (StoneTrip): Bellum Tactics

    Project for learn the security protocols of weapon handling inside police station :
    Specifications
    Planning
    Beginning of development an Java 3D engine(Applet) for that project.

    Response to a tender for the realization of a serious game on the protocols of intern security service (Police / Firefighter / Samu) :
    Specifications
    Planning
    Presentation front jury
  • Actiplay (Groupe ConcoursMania) - Software engineer (specialized in real-time 3D)

    Bordeaux 2009 - 2011 Engine development (Unigine engine PC/Linux/Android/OSX/iOS/PS3) :

    Add features for Unigine engine
    Own Plug-in system
    Own MacOSX portage
    Web player for Unigine
    Add an embedded system for the engine in a Objectif C iPhone environment

    Software Development :

    Conduct a survey application iPad iPhone in Objective C
    Petshop game for OSx and PC
    TFOU game on iPad
    TheWFactor on iPad/PC/OSx
    Wipsy game on iPhone/iPad
    CochonQuiRit game on iPhone/iPad
    Coach virtual for rehabilitation machine on iPad

Formations

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