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Matthieu GUEGUEN

NOISIEL

En résumé

I work in the video game industry since 2010 as an Environment Artist on several project including AAA games.

If you want more informations, don't hesitate, contact me.

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Skills:

Unreal Engine 3 (Level Building, Kismet, Matinee, Cascade), 3D studio Max, Photoshop, Crazy Bump, Xnormal, Unfold 3D

Knowlege of Maya, Zbrush, MudBox, Nova Vertice engine

Utilisation of Adobe Premiere, Illustrator, After Effects, Adobe Audition

Entreprises

  • The Creative Assembly - Environment Artist

    2012 - maintenant "Total War"
  • KT Games (Kylotonn) - Environment / Props Artist

    2010 - 2010 "The Cursed Crusade " (PC / PS3 / XBOX360) - Kylotonn / Atlus

    - Modeling of assets using 3D studio Max. (static and animated)
    - Creation of textures (diffuse) using Photoshop.
    - Creation of tiled textures for big assets.
    - Creation of Normal and Specular maps with Crazy Bump.
  • Cyanide - Environment / Props Artist

    2010 - 2011 "Game of Thrones" (PC / PS3 / XBOX360) - Cyanide / Atlus

    - Modeling of assets using 3Ds Max. (static and animated)
    - Creation of textures using Photoshop.
    - Creation of medieval paintings for pictures assets
    - Creation of Normal, Specular and Parallax maps with Crazy Bump.
    - Creation of shaders in Unreal Engine 3
    - Building of a level (include lighting and post-processing)

Formations

Réseau

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