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Romain PIEGAY

PARIS

En résumé

Ten years of project and program management experience in video games & online gaming.

Mes compétences :
PMI / PgMP
Video game
Program management International
Project management
Wii
PS3
Team management
PMI / PMP
XBox 360
Software Engineer
Web Development/ Web Programming

Entreprises

  • Advenworks - Founder & CEO

    2016 - maintenant - Founder & CEO of Advenworks, a network of talented videogame crafters creating and publishing high-quality, addictive games.
    - Development in Unity & Objective-C (iOS SDK).
  • Microsoft - Producer on Fable Legends

    Issy-les-Moulineaux. 2014 - 2016 Managing the Quests and Brightlodge teams, +60 people over 8 scrums: gameplay & AI coders, scripters, level and game designers, Environment artists, VFX artists, technical arts, Sound Designers.
  • Ubisoft - Associate Producer on Watch_Dogs

    Montreuil 2013 - 2014 Managing both Watch Dogs GUI and side-content teams (+20 people: gameplay/rendering/UI programmers, 2D/3D/UI artists, game designers, animators, SFX).
  • Ubisoft - Program Manager (PMI PMP, PgMP)

    Montreuil 2011 - 2013 Producer of the online experiences - community websites and/or mobile apps - of Ghost Recon Future Soldier (www.ghostreconnetwork.com), Just Dance 4 (www.justdancetv.com), Driver San Francisco (driver-club.ubi.com), Just Dance 3 (www.justdanceplanet.com), Rabbids alive and kicking (Rabbidsalbum.ubi.com), Fit-In-Six (fitinsix.ubi.com), Ghost Recon Online and other upcoming Ubisoft titles.
  • Orange - Program manager (PMI PMP)

    Paris 2008 - 2011 - Internal fundraising to support a high level strategic vision.
    - Supervising, monitoring & controlling of multiple related projects to develop various innovative services and portals around video games and communities.
    - Motivating teams, mentoring project managers and preparing PMI PgMP certification.
    - Leading the Research project Game Labs focusing on game market and technology studies, Group recommendations and Proof-of-concepts.
  • Orange - Project leader (PMI PMP)

    Paris 2006 - 2009 - Collaborative project sponsored by the ANR and a regional cluster.
    - Management of an eighteen-engineer-and-researcher team distributed among three Orange Labs teams and two industrial and institutional partners.
    - Aimed to create a peer-to-peer massively-shared virtual world: www.solipsis.org
  • Orange - Software engineer

    Paris 2004 - 2006 Software developments focus on network planning and three-dimensional network visualization.
  • SCNF R&D - Trainee

    2003 - 2003 Leading the Treenor project - a multiplayer adventure game for PocketPC. Designed for the OLSR Protocol in an Ad Hoc network. Development in C++, SDL, OpenGL, and artworks.
  • University of Paris IX-Dauphine - Teaching assistant

    2002 - 2003 Java programming for first and second year students.
  • Kinomai - Trainee

    2002 - 2002 Studied and Implemented a Speech recognition software (IBM ViaVoice) in the full-time digital television context. Development in C++, MFC, DirectX.
  • Airweb - Trainee

    Saint-Cloud 2001 - 2001 Developed a multi-platform 2D & 3D animation system for WAP mobiles. Programmed some commercial games using the system.
  • University of Paris IX-Dauphine - Network administrator

    1999 - 2002 Unix/Windows NT network administrator at Paris-IX Dauphine University within a five-member team.

Formations

  • Télécom ParisTech (Anciennement ENST)

    Paris 2002 - 2004 Ingénieur Télécom ParisTech (Ecole nationale supérieure des Télécommunications)

    Création et Production Multimedia - One of the leading French engineering schools, equivalent to a graduate university.
  • Université Paris Dauphine

    Paris 1999 - 2002 Ingénieur-maître en Génie Mathématiques et Informatique

    IUP GMI, mathematics, computer science.
  • Université Nantes

    Nantes 1998 - 1999 DEUG MIAS

    Mathematics and computer science

Réseau

Annuaire des membres :