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Olivier GOGUEL

BORDEAUX

En résumé

Mes compétences :
Jeux vidéo

Entreprises

  • Asobo Studio - Hlolens Technical Manager

    2016 - maintenant
  • BeTomorrow - Program Director

    Bordeaux 2014 - 2016
  • Amity Game Studio - Co-Founder, Engine & Network Developer

    2013 - maintenant Development of CENTURY : fast paced multiplayer game for PC/Consoles
    Prototype developed with Unity 3D
    Demo developed using the Unreal Engine (UDK3 & Unreal 4)

    Heading to Steam soon!
  • Mimesis Republic - VP Technology

    Thiais 2007 - 2012 Main shipped products :
    • WORMEE : Music site later acquired by Deezer
    • MISSION EQUITATION : MMO Horse riding game with 800K users in France
    • MAMBA NATION (PC & MAC) : Social playground with 600K users in France
    • MN BATTLE 1 & 2 : More than 10M fights played (IOS & ANDROID)
  • Lagardere Active - Technical Director, Mobile Games and applications

    PARIS 2005 - 2007 Setting up the technical and production pipelines (from concept to deck) to deliver quality games and applications on time for multiple carriers and hundreds of different handsets.

    BlingGames.com is the first label, successfully launched within 6 months, including the famous Lil Jon Crunk Golf.
  • Argonaut - Technology Development Manager

    2004 - 2005 Managing the technology shared effort, accross the various teams and studios
    Preparing the company for the arrival of next-gen development (Xbox2, PS3)
  • Ubi Soft - Consultant

    Montreuil 2003 - 2003 Coaching of the project lead and lead programmer on a Real Time Strategy game (Settlers 3D) :Clarifying technical strategy, setting new communication process, setup incremental build process (agile development)
  • Codemasters - Consultant

    Warwickshire 2002 - 2002 Trouble shooting a PS2/Xbox Football game (Club Football) : Reorganisation of the management structure, creation of gameplay group, setting-up 2-week build cycles, ...
  • SolidGame - Senior Consultant

    2002 - 2005 Consultant on technical and management issues for the game industry (www.solidgame.com)
    Lecturer at game community events (GDC Europe)
  • Kalisto - Technical Director

    Lyon 1993 - 2002 Defining & implementing technical strategy (from libraries, to framework & packages); animation of the r&d group; liaison with technical partners; lecture at game community events...

Formations

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